It sees a solid amount of play in the G/W decks that exist along with some builds of G/R, so I dont think the price is going to fall any time soon
Smooth fixing with Command Tower, Path of Ancestry, Exotic Orchard, Unclaimed Territory, Secluded Courtyard, fetches like Evolving Wilds/Terramorphic Expanse, and tri-lands (Seaside Citadel, Sandsteppe Citadel, Arcane Sanctum, Frontier Bivouac, Opulent Palace, Crumbling Necropolis, Savage Lands, Jungle Shrine, Mystic Monastery, Nomad Outpost)
: This creature gets +1/+1 until end of turn
Dull them. You should have no problems dulling two to three characters, plus you can count cards that were removed from the game, so even if the card was removed out of your Break Zone by, say, Mist Dragon [9-068H], there wont be any issues
If you want more towns in your deck, this isnt terrible, but not tapping for any colored mana is a big downside that youll want to avoid
Essentially, in a table with three opponents, Ophidian Eye will grant you three card draws per spell that you cast, as long as they reach the mana value 3 requirement